Time certainly flies. But there’s some good news! We almost have Hexters ready for Early Access, and it’s quite exciting time for us. We’re hoping EA will give us feedback and some valuable insight of how the players react to our game.
If you haven’t ever released a game or used Steam to do so, I tell you only this: you wouldn’t believe the massive amount of hassle involved. Granted, it’s better than it’s been but there’s a suprisingly large amount of stuff one has to do in addition of the game itself; descriptions, capsule images, technical requirements etc. But I can’t complain, really, since releasing anything is the best thing for a game developer there is 🙂
If you want to see some small / funny previews of certain features you can find them in our Twitter feed.